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r1gl anisotropic bug
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Topic: r1gl anisotropic bug (Read 3178 times)
starttimartti
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Posts: 32
r1gl anisotropic bug
«
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September 17, 2006, 07:55:51 am »
I take it that gl_ext_texture_filter_anisotropic should enable/disable anisotropic filtering and gl_ext_max_anisotropy just defines the amount of filtering. Currently gl_ext_texture_filter_anisotropic doesn't seem to do anything, and if I want to disable anisotropic filtering I have to set gl_ext_max_anisotropy to 1 (it even defaults to 2).
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