r1ch.net forums
Welcome,
Guest
. Please
login
or
register
.
June 19, 2013, 08:52:44 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
r1ch.net
|
r1ch.net stuff
|
R1Q2
| Topic:
fullbright skins?
Pages:
[
1
]
Author
Topic: fullbright skins? (Read 3047 times)
gibaholic
Member
Posts: 2
fullbright skins?
«
on:
March 13, 2010, 11:49:41 pm »
Hi, would it be possible to implement an option that would make player models and the like be fullbright? Like using the command gl_modulate 100 while ingame.
gl_modulate is nice, but it's annoying to have to constantly reset it every map change. Every other quake has a fullbright skins feature.
Logged
Grabbag
Member
Posts: 22
Re: fullbright skins?
«
Reply #1 on:
March 14, 2010, 12:35:48 pm »
Good request!
gl_modulate: use this command into an "postinit.cfg" file into each mod folder!
Logged
Pages:
[
1
]
r1ch.net
|
r1ch.net stuff
|
R1Q2
| Topic:
fullbright skins?
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> General Discussion
-----------------------------
r1ch.net stuff
-----------------------------
=> Bitchbot
=> r1dll / foobar2000 plugins
=> Other Projects
=> R1Q2
===> OpenTDM
=> Anticheat