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Quake2 bug
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Topic: Quake2 bug (Read 3641 times)
Berserker
Guest
Quake2 bug
«
on:
April 09, 2011, 12:57:59 pm »
Quake2 and R1Q2(b7904) has bug:
for example: cvar "basedir", CVAR_NOSET (write protected)
I will change "basedir":
set basedir blabla u
Fix:
cvar_t *Cvar_FullSet (char *var_name, char *value, int flags)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
{ // create it
return Cvar_Get (var_name, value, flags);
}
/// Berserker: Fixed Q2 bug: "set <cvar_NOSET> value u" will modify the <cvar_NOSET> !!!
if (var->flags & CVAR_NOSET)
{
Com_Printf ("^3%s is write protected.\n", var_name);
return var;
}
var->modified = true;
...
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mhanor
Member
Posts: 120
Re: Quake2 bug
«
Reply #1 on:
April 09, 2011, 03:48:52 pm »
The game dll (and/or r1q2 itself, I don't remember exactly, it's old stuff) can and does use Cvar_FullSet to overwrite readonly cvars, for it own purpose. Your solution is not good, read here:
http://www.r1ch.net/mantis/view.php?id=110
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