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g_bugs reference
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Topic: g_bugs reference (Read 10746 times)
R1CH
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Posts: 2625
g_bugs reference
«
on:
September 08, 2008, 11:12:42 pm »
OpenTDM fixes a lot of bugs in the original Q2 code. However since many players have grown used to these bugs, they can optionally be re-enabled via the g_bugs cvar. Here are the different levels:
g_bugs 0:
All known bugs are fixed.
g_bugs 1:
- Player will explode when killed immediately after throwing hand grenade.
- A player with a primed hand grenade who is killed by a player with quad will explode with quad damage bonus.
g_bugs 2:
All of g_bugs 1, with the following:
- Players can become stuck in each other following a teleport through a teleporter exit that is buried under the ground.
- Players will explode on death when holding attack after allowing a hand grenade to explode in their hand.
- Players can shoot through walls when the start of a projectile is inside another entity.
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TheWretch
Guest
Re: g_bugs reference
«
Reply #1 on:
December 03, 2008, 01:41:42 am »
g_bugs 2:
All of g_bugs 1, with the following:
- Players can become stuck in each other following a teleport through a teleporter exit that is buried under the ground.
- Players will explode on death when holding attack after allowing a hand grenade to explode in their hand.
- Players can shoot through walls when the start of a projectile is inside another entity.
I like the last bug, makes for some spectacular frags sometimes. What I don't like is the first bug. Any possibility that you will separate them?
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wision
Member
Posts: 237
Re: g_bugs reference
«
Reply #2 on:
January 02, 2009, 08:01:30 am »
maybe it should be set by bitmask.. but this would lead into lot of servers with different settings and that would be annoying for the players i believe. in my opinion, it's already weird like it is now
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