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| Topic:
Item stats: ignore items remaining at the end?
Poll
Question:
Total items: include items remaining at the end of the match?
Yes!
0 (0%)
No!
7 (100%)
Total Voters: 7
Pages:
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1
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Author
Topic: Item stats: ignore items remaining at the end? (Read 7092 times)
R1CH
Administrator
Member
Posts: 2625
Item stats: ignore items remaining at the end?
«
on:
September 14, 2007, 12:13:34 am »
Right now, the maximum possible item count is dependent on however many times an item respawns, not how many times it was picked up. This means you can grab the megahealth two times, your opponent never gets it, then the match ends - but you'll only get a 66% possession stat if the megahealth had respawned but no one picked it up. Vote for which behaviour you prefer!
«
Last Edit: September 14, 2007, 12:15:48 am by R1CH
»
Logged
quadz
Member
Posts: 16
Re: Item stats: ignore items remaining at the end?
«
Reply #1 on:
September 14, 2007, 12:28:53 am »
Are "yes" and "no" the only choices?
I would like to vote for "cvar" to select the behavior dynamically.
Thanks!
Logged
zorg
Member
Posts: 49
Re: Item stats: ignore items remaining at the end?
«
Reply #2 on:
September 14, 2007, 01:14:38 am »
I voted "no", so only count items that have been picked up.
There should be a total of "100%" at the end of a match. Seems more clear to me.
Logged
R1CH
Administrator
Member
Posts: 2625
Re: Item stats: ignore items remaining at the end?
«
Reply #3 on:
September 14, 2007, 01:38:06 am »
That's pretty much what I was thinking too. If anyone knows how "pro" mods like Q4MAX and CPMA or whatever do it, that might be something to base it on.
Logged
wision
Member
Posts: 237
Re: Item stats: ignore items remaining at the end?
«
Reply #4 on:
September 14, 2007, 03:08:13 am »
i bet that those "pro" mods works like zorg said... voted no
Logged
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