Built a new Windows 7 Pro x64 PC. Decided to go the AMD over nVidia this time around and selected a HD6950. Copied the Quake 2 directory from my old computer. Started up and joined ACME CTF, played for a few minutes and then system totally bombed out. Thought Catalyst Control Panel might have been causing the issue, so I turned vertical sync to application controlled and tried gl_swapinterval 0. Crashed again after a few minutes. Also tried to run as administrator, no luck. Here's my config I'm trying to run with:
gl_dynamic "0"
gl_polyblend "0"
cl_particles "0"
s_initsound "2"
cl_defermodels "0"
m_directinput "1"
cl_async "1"
cl_maxfps "66"
r_maxfps "120"
gl_dynamic "1"
gl_polyblend "0"
scr_crosshair_x "0"
scr_crosshair_y "0"
cl_particles "0"
cl_defermodels "0"
cl_railtrail "2"
m_directinput "1"
m_fixaccel "0"
cl_smoothsteps "1"
cl_instantpacket "1"
set s_initsound "1"
set s_khz "44"
set gl_ext_texture_filter_anisotropic "1"
set gl_ext_max_anisotropy "8"
set gl_ext_multisample "1"
set gl_ext_samples "4"
set gl_ext_texture_non_power_of_two "1"
set gl_noscrap "1"
set vid_flip_on_switch "1"
set vid_forcewidth "1920"
set vid_forceheight "1200"
gl_hudscale "2"
vid_restart
snd_restart
This is what shows in the Windows event viewer after the lockup, no help really:
Source: Kernel-Power Event ID: 41
The system has rebooted without cleanly shutting down first. This error could be caused if the system stopped responding, crashed, or lost power unexpectedly.
And every time, a few seconds before it locks up I'm seeing this in the event viewer:
File System Filter 'FileInfo' (6.1, ?2009?-?07?-?13T18:34:25.000000000Z) has successfully loaded and registered with Filter Manager.
- System
Don't know if the two are connected are not, could be a possibility. Not having this issue in any other game. I switched to default OpenGL in Quake 2 and it didn't crash after about 20 minutes running around on a few maps. With R1GL enabled anywhere from 1-5 min and I'll be frozen.
Didn't know if this is AMD specific, since I was using nVidia before. Default openGL is kinda crappy after using R1GL for so long.