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Topic: R1GL Changelog (Read 21685 times)
R1CH
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Posts: 2625
R1GL Changelog
«
on:
February 09, 2007, 10:01:29 am »
Better start it some time I guess...
0.1.5.36:
Fixed detection of ATI video cards and disable gl_ext_pointparameters if found due to driver bugs.
vid_optimalrefresh, if set, will use highest available refresh rate when in fullscreen. If R1GL detects you are using default refresh rates, it will print a warning to the console.
If running Q2 at same resolution and color depth as desktop, forcibly inherit desktop refresh rate to avoid mode switching.
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R1CH
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Posts: 2625
Re: R1GL Changelog
«
Reply #1 on:
February 09, 2007, 06:15:06 pm »
0.1.5.37:
Reverted forced disabling of gl_ext_pointparameters on ATI hardware, now simply defaults to 0 instead.
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R1CH
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Posts: 2625
Re: R1GL Changelog
«
Reply #2 on:
April 10, 2007, 06:09:50 pm »
0.1.5.38:
Hi-res replacements of .pcx files (eg hud icons) are scaled to properly fit the original size that the pcx would take.
Check chunk sizes of brush models to prevent corrupt models causing crashes.
Better handling of OpenGL startup failures (Vista compatibility)
«
Last Edit: April 10, 2007, 06:17:00 pm by R1CH
»
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R1CH
Administrator
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Posts: 2625
Re: R1GL Changelog
«
Reply #3 on:
April 16, 2007, 06:31:56 pm »
0.1.5.39
Toggle for the hud icon scaling with pcx / hi res replacements, gl_pic_scale
Don't try to initialize gl_ext_texture_filter_anisotropic twice.
0.1.5.39r (Win32)
Rebuild as relocatable DLL.
«
Last Edit: May 04, 2007, 01:36:52 pm by R1CH
»
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R1CH
Administrator
Member
Posts: 2625
Re: R1GL Changelog
«
Reply #4 on:
September 14, 2007, 07:46:34 pm »
0.1.5.40:
Fixed floating point issues (see R1Q2 changelog for more information)
Faster TGA loading, no longer support colormap TGA files. Only 32, 24 and 8 bit with/without RLE are supported.
Slightly faster culling with some optimizations taken from Q3.
Improved hunk allocation code, should give faster loading times for maps/models.
No longer apply anisotropic filtering to hud icons.
gl_linear_mipmaps cvar, attempt to generate higher quality mipmaps by using linear filtering. However, I think they look worse.
Improve behaviour of changing gl_ext_texture_filter_anisotropic on and off mid-game.
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R1CH
Administrator
Member
Posts: 2625
Re: R1GL Changelog
«
Reply #5 on:
October 10, 2008, 09:29:05 pm »
0.1.5.41:
Slightly faster particle rendering by avoiding float to int conversions.
gl_noscrap defaults to 1, fixes the side effect of the scrap not having gamma applied so vid_gamma_pics works as expected.
gl_dynamic 0 no longer applies dynamic lighting to entities.
gl_ext_pointparameters is ignored on ATI cards unless set to 2 (forced).
Fixed a crash when invalid (negative) skinnums were set on entities by buggy mods or delta errors.
New texture lighting code from JDolan / Quake2World. Disabled by default, control with gl_texture_lighting_mode 1 to enable. New cvars, gl_contrast and gl_saturation to control amount of contrast and saturation. gl_modulate does not apply to textures in this mode, use vid_gamma to control texture brightness. Should result in higher quality textures at higher brightness levels without washing out the colors, at the expense of slightly longer load times.
gl_modulate defaults to 2.
«
Last Edit: October 25, 2008, 05:04:35 pm by R1CH
»
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R1CH
Administrator
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Posts: 2625
Re: R1GL Changelog
«
Reply #6 on:
February 14, 2009, 06:03:18 pm »
(Unreleased) 0.1.5.42:
Fix crashes caused by truncated .wal files.
Only apply gl_saturation to world textures.
«
Last Edit: October 20, 2009, 08:28:36 am by R1CH
»
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