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bitchbot/
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/misc/
terragen/
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Welcome to r1ch.net

[54.224.79.93@r1ch.net /me/about/]$

Yes that is me. Hello, I'm R1CH (aka Richard Stanway), welcome to my world.

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12 (www.geekcode.net)
GO d s+ a--- C+++ UL++++>$ P++++>$ L++ E?
W+++>$ N+ o K w++ O- M-- V? PS+ PE Y+ PGP
t@ 5++ X- R- tv+ b+ DI- D++ G e h-- !r z?
------END GEEK CODE BLOCK------

I think that covers everything... :)

Well for those of you who don't know me I guess you somehow stumbled on this site while searching for something of mine that I did a long time ago and is old/horrible (TACC anyone?).

I enjoy working with linux-based web applications and quake mods. I am particularly keen with Apache / fastcgi / perl / PHP / [my/ postgre]SQL / etc. I take a very serious angle on the security of my applications; I strive to achieve 99.999% robustness while maintaining stupidly fast speeds (I get annoyed when my pages take more than 8ms to generate). Actually I am particularly interested in all sorts of security / privacy / crypto related stuff, especially online rights and such. I do a lot of Linux system administration work, mostly with web-related technologies.

As for my leisure time I mainly spend that programming various web apps (see my perl and PHP pages), mainly as experiments with new toys, although I hope to release R1CHboard some day. I am also the current coder/maintainer for the Quake II Gloom mod by Team Reaction, with help from Ankka. I've essentially learned C from working with the Quake II source and gloom and annoying all my online friends with questions when I get stuck :). I enjoy reverse engineering and hacking closed source binary applications, I have developed several Diablo II programs and various other applications that make use of such techniques.

Some of my past projects include the Total Annihilation Conflict Crusher (VB, ugh, ick, etc), Quake II mods BANG, Stare!, SPOBFH and the original "first mod" (I don't see why this should be allowed to see the light of day but some of you find it "fun"), NeurotiC. I plan at some arbitrary point in the future to make a Quake 3 mod of some kind, I have a few nice ideas such as Infantry Q3, but that's probably overly complex to start out with. I'm thinking maybe about porting something like BANG over to Q3 now that the infinite point releases seem to have settled down.

If you REALLY want to go back about 4/5 years you can visit my arcane Red Alert 1, Command and Conquer or Descent I and II pages. Not a good example of how to design web pages :)

Want to contact me for some reason? You can sometimes find me on IRC at irc.edgeirc.net #gloom. You could email me too if you so desire, Anti-spambot image.

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