Welcome to my

COMMAND AND CONQUER

Mania

page

This page is slowly dying, as I am playing RED ALERT more than C&C now. Visit my RED ALERT page now! Well, even Red Alert has to die sometime. Welcome to Total Annihilation!


Hey I found a C&C 95 Trainer! See my links! (BTW, the link is now fixed)


Yes, it's another one of my game devoted pages. If you haven't seen my first creation, Nothing but Descent, then check it out.

Command and Conquer is an excellent war strategy/action game by Westwood Studios made last year. It supports brilliant multiplayer action and has approx. 40 missions for one player mode. If you haven't got it, there remains one question. WHY?




Undocumented features / glitches

Selling vehicles and units

Remember! When selling things, you only get 50% back. With these methods below, you will only get 50% if the vehicle or unit is in top shape!

To sell a vehicle:

  1. Move the vehicle onto a repair bay.
  2. Click on sell
  3. Move the dollar symbol over the vehicle. It should change green.
  4. Click to sell the vehicle.

To sell a unit:

  1. Move the unit right next to an existing structure (sandbag preferably, in case you slip)
  2. Click on sell
  3. Move the dollar symbol over the unit, gradually moving it towards the structure until you get the rotating dollar.
  4. Click to sell him.


Infinite (and free!) minigunner glitch (fixed in 1.22)

  1. Find a defensive structure (eg, Adv. Guard tower, Obelisk) and click on sell.
  2. Move the dollar symbol over the structure.
  3. Click left to start selling, right IMMEDIATELY to switch to pointer mode, and quickly click left again on the half sold structure and hit S.
  4. The structure should remain intact, and you should have got a free minigunner or two! This works best with a low game speed.


Speedy tiberium growth

I don't know whether this will work for you, as on some systems it works, on others it doesn't. It doesn't work particularly well on large maps. Anyway:

Find a patch of tiberium. Make sure there are NO units or structures showing or even partially showing on screen.

Bring up the sidebar, and scroll down on the structures list to the bottom. Wait 10-15 seconds, then click down. The tiberium should grow a little bit. Repeat as necessary. This works good on a fast computer with full game speed. Very useful when your low on tiberium!


Kane being shot by the ION Cannon

Some info about alternative endings

Right. I'm going to sort this out once and for all. Endings that exist for GDI

So, Kane does NOT get his head rubbed with furniture polish, does NOT get squashed by Mammoth Tanks and does NOT get killed by minigunners.




Multiplayer strategies

I know this section looks very boring, but their are some life-saving strategies you can use, so take time to read through it all.

GDI

GDI Eagle

When first starting, don't deploy the MCV immediately. Scout around for an area which is away from cliffs and has lots of tiberium. Deploy the MCV and scout around the map with a hum-vee, just enough so you can see lots of tiberium. Build a powerplant immediately, then a refinery as close to the tiberium as possible.

Build some barracks, and then a guard tower next to your refinery. As the money comes in, build a Comm. Centre and a few more refineries, then as it become affordable, an Advanced Comm. Centre. This will enable you to use the orbital Ion Cannon. Do not use it - you will need it later. You may need an Advanced powerplant, as Adv. Comm. Centres are rather power-hungry.

Once you have sustained an income, build a weapons factory and a repair bay. You will then be able to build Mammoth Tanks, handy for scouting round for more tiberium, should your supplies run low. You will need silos by this point, so build 4 or 6 together and surround them with a concrete wall. This will protect them from infantry attacks.

You may wish to build a few Adv. Guard towers near to your silos to stop Attack Helicopters. When you have 6000+, find a whole screenfull of grassland and build 10 helicopter pads, protected by 3 - 5 Adv. Guard towers. Once all your silos are full, you can sell parts of the concrete wall and build more.

Once you have 10,000+, you can start building an army of 6 Mammoths with close quarter protection by 6 - 12 Chemical Warriors. This is a good combination because you can go anywhere, as Chem. Warriors can walk on tiberium without sustaining damage. Scout around until you find your opponents' base. Use 2 or 4 of your Chem. Warriors to weaken your opponent's defence barriers, if there are no defences then hunt for his tiberium silos. Once located, bring in the mammoths.

One warning when doing raids like this: If your opponent has built an Obelisk of Light (which is very likely), then you're in trouble! Get your troops back to base and get your mammoths repaired, if they got hit. Use an Ion Cannon on the obelisk. This should finish it off.

With the Obelisk out, send in your troop of mammoths and Chem. Warriors. Hit their silos and if you find no resistance, scout around their base until you find either the Refinery or the Construction Yard. Lay waste on whichever one you choose. My favourite is taking out the refinery, as wasting the constr. yard ends the game to soon. If you take out the refinery, the enemy's Harvester will stay put in the middle of whatever field it was harvesting, so scout around until you find it, then kill it. The Harvester is the most expensive part of the Refinery, so don't just take out the Refinery and go back to base, find the Harvester unless your troops encountered resistance, in which case head back to base.

Sometime around now, if your opponent is doing well and has found either your silos or Orcas you will hear the dreaded "Nuclear warhead approaching" message. If your game speed is rather slow, then immediately get your Orcas and move them away from your base, and if you see the Nuke coming, sell the building it's heading for. If it's heading for the Refinery or Construction Yard, these structures have enough armour to withstand a Nuke. Be warned, though, and repair as soon as the nuke hits.

It is likely your enemy will follow the Nuke with a full scale Attack Helicopter attack, so make sure you repair your powerplants and your adv. guard towers. About now your Ion Cannon should be ready. Use it to damage your opponent's airstrip (while scouting around their base you should have found it) and then bring in the Orcas to finish the job off.

Sooner or later your opponent will bring in Stealth Tanks to your base. These are especially dangerous, because your opponent can uncover your entire base without your knowing. However, if you make a one-way path to your constr. yard, then put guard towers at regular intervals along this path, then there is a chance he will lose the stealth tank, as if the stealth tank is one square away from any unit or structure, the unit or structure will 'see' the stealth tank and open fire on it.

Sometime you will want to take out the SAM sites. To do this, I use mammoths and bazookas. Your opponent will probably have rebuilt their Obelisk, so use the same technique as last time to take it out. The Temple of NOD or the whole base should be your next target.

If you really want to show off to your opponent, build 2 - 3 Chinooks (Transport helicopters) and fill them with chem. warriors, commandos and grenadiers. Use a team of hum-vees to find their Temple and then take out a few more SAM sites with the mammoths. Bring in the chinooks ALL AT THE SAME TIME. If you take them in one by one, all your opponents bazooka men and SAM sites will have one target to concentrate on, instead of all the chinooks taking damage.

Once they have landed, deploy your men IMMEDIATELY, put them in guard mode (select them all and hit 'G' ) and take the chinooks out of their base. Your men should defend themselves, should they encounter any resistance. Take the commandos and plant a time bomb on the Temple (you should have found that earlier using the hum-vees) and if you can see them, trash all their power plants. Take your chem. warriors and position them outside their hand of nod. This stops your opponent making any more men, because as soon as a unit come out, he will be killed.

Position the grenadiers on the opposite side of the airstrip to which the vehicles land. This will hopefully destroy any vehicles that may arrive. Use your commandos to blow their airstrip first, then the hand of nod. Then you can just wander round their base blowing up whatever you fancy.

Once you have destroyed their constr. yard(s), silos and refinery you have basically won! (Unless they have lots of Obelisks up their sleeves) Don't forget, in multiplayer you will get crates - use a hum-vee to scout the whole map every 10 minutes or so.

Anyway, I think that's enough for GDI. Time to move on to...

NOD

NOD Scorpion

When first starting, don't deploy the MCV immediately. Scout around for an area which is away from cliffs and has lots of tiberium. Deploy the MCV and scout around the map with a recon bike, just enough so you can see lots of tiberium. Build a powerplant immediately, then a refinery as close to the tiberium as possible. Get an airstrip ASAP.

Build the hand of nod, and then some silos next to your refinery. As the money comes in, build a Comm. Centre, then as it become affordable, an Obelisk of Light AND an Advanced powerplant. Remember, you need excess power to operate the Obelisk safely. This will defend your base against any GDI unit (except air ones)

Build SAM sites around the Obelisk, so GDI can't use Orcas to take it out. Build an airstrip as soon as possible and get a stealth tank. Use it to scout the whole map and uncover your enemy's base. Save your pennies for the Temple of NOD. It is rather power hungry, so another Adv. powerplant should do the trick. This enables nuclear strikes.

Early in the game is a good time for harvester raids. After uncovering the entire map using the stealth tank, grab a group of recon bikes (6-8) and send them after his harvester. They should take it out in no time.

Concentrate on your air force next. Build a screenfull of helicopter pads. Attack choppers are very useful against infantry! Build SAM sites randomly about your base, preferably in groups of two. A repair bay will come in handy, so make that your next expenditure. You may wish to surround your base with a concrete wall. Do so, and build gun turrets at regular intervals along it. Keep in mind for expansion, so don't build it too tightly around all your structures.

Don't forget to keep a check on your power. The Obelisk won't like it if you don't have enough. Also keep checking the Obelisk's status. You never know when it might of been hit by an Ion Cannon. If you have the money, build more Obelisks at key points (eg, refinery, constr. yard) around your base.

Build lots of flame-throwers and bazookas. Use them as close-quarter protection for your army of artillery which you are about to make. Take this little group towards your opponent's base and let rip on their refinery (you should have uncovered the entire map and opponent's base with the stealth tank) If you encounter guard towers and/or Adv. Guard towers, retreat to a safe distance.

Guard towers are easily dispatched with a few attack choppers and SSM launchers, but Adv. guard towers are a different matter, as they can take down air units. Take a few flame tanks with chem. warriors in case of vehicle attacks to despatch of the Adv. guard towers. Flame tanks work wonders against Adv. guard towers! Your Nuke should be ready by now. Select your building (my favourite is their team of Orcas) and aim straight for the building. If the nuke doesn't destroy the building, don't worry, if your opponent doesn't return to his base in time to repair the building, the fires caused by the nuke may burn it down. Fire isn't just for decoration, you know...

Every 10 minutes, take out a recon bike to hunt for crates. If you find an airstrike, don't use it immediately. The same applies to the Ion Cannon. If you have enough money, build 2 - 3 more refineries. This will enable much greater income. To stop your opponent's source of income, take your harvesters and harvest the field nearest to his base. Then harvest whichever field his harvester goes to next, until his harvester come to YOUR field. Take your army of artillery to destroy it. Your opponent should build another harvester, just repeat the process to destroy it.

This will encourage your opponent to do the same to yours, so with your army of artillery, select them all, find your harvester and hold CTRL + ALT and click on your harvester. This will cause your artillery to follow the harvester around, opening fire on any enemy. I can't say much on the raids for NOD, as they don't have many or even hardly any heavy vehicles.

When your nuke is ready, fire it near your opponents constr. yard and if you found the ion cannon or airstrike, blast it with them as well. This should finish him off, and you can bring in attack choppers to take it out if it withstands the nuke and stuff. And thus ends NOD multiplayer hints.


Overwhelmed by an Obelisk? Confused by a Chinook? Click no further! Go here for a low-down on every unit and structure in C&C!


Links? Utilities? No problem!

Command and Conquer 95 Trainer This is a trainer for the Windows 95 Version of Command and Conquer. A must get! (I have now fixed this link)

WestwoodWestwood Chat 3.09 This is a really cool program that allows you to chat with loads of other people about Command and Conquer or Red Alert.

Command and Conquer Madness One of the nicest C&C pages out there. Lots to download!

Pedros C&C links and downloads Tons of links!

Temple of the Conqueror Probably the only C&C page you'll ever need. Has a Press Centre, this allows you to chat to other people about C&C.

C&C Strategies Lots of multiplayer tips like I've got.

Command and Conquer from HELL Nice page. Check it out.

Meritts C&C page This is one of my faces. Lots of cool HTML there, with Java, background music, frames and more.

The complete Command and Conquer A complete guide to Command and Conquer.

-=Data downlink=- LOADS of stuff for download. Lots of editors and save games, not to mention the HUGE collection of extra missions, sound and video clips.

CoMmAnD AnD CoNqUeR LiNkZ Er.. Command and Conquer links, I guess.

Ian's Command and Conquer page A nice C&C page with lots of bugs/glitches/cheats, but sadly lacking in the picture dept.

Mike's C&C page Still under construction, but promises to be a good one.

Commando's C&C page Don't know weather this ones up yet, I got a message saying it was going to be here.

The Command and Conquer Mission Creation Centre A step by step guide to everything to create your own C&C missions. Also includes all the files you need (eg, MIXMAN, CCMAP, etc)

The complete gaming HQ - Command and Conquer Can't remember what it was like, but if it's got a link on my page, it's bound to be good :)

Command and Conquer Links Yet more links, this page has only just started, so go there, add your link and make it the best C&C links page on the Web!

Unofficial (again) Command and Conquer page I don't know how many 'unofficial' C&C pages I've seen, but this one caught my attention.

CCENDING.ZIP The GDI ending where Kane gets killed by the Ion Cannon. Zipped (30K) Sometimes will not work - I think you need ver 1.19p

Command and Conquer Patch Version 1.22 - Latest Updates loads of stuff incl. modem support, bug fixes, price alterations, and some major AI fixes. Make sure your opponent for multiplayer also downloads this patch - otherwise your games will become out of sync! Approx. 1.33MB

Command and Conquer Windows 95 Theme Loads of sounds, cursors, and 3 super hi-res images, all packed away into (ulp!) 4MB

C&C Map Editor 2.1 This is what I use. Graphical interface makes it very easy. 358KB

Mix Manager Essential for using C&C Map Editor. Extracts and replaces maps. Approx 105KB

Command and Conquer Structure Editor Very good C&C editor. Allows editing of weapons, power usage, speed, hit points, armour, price, etc. Approx 30KB

Action Pack 2b+ GET THIS! It allows co-op missions against the AI. Still in BETA form. A must get!



I know half these links don't work. As said at the start of this page, I AM NOT GOING TO UPDATE THIS PAGE HARDLY AT ALL!

Sounds collection

If some of these sounds don't work (particularly the right two columns) you need to install the DSP Group Truespeech(TM) conversion. It comes with Win 95.

Commando Sounds EVA Sounds (low quality) Personnel Sounds
Real tough guy! Nuclear weapon available Affirmative
Keep em' coming! Nuclear warhead approaching Not a problem
Yeah Ion Cannon ready You got it
I'm on it! Low power 'OK'
Hahaha! Battle control terminated Negative
Yes sir Silos needed I gotta present for ya!
Yo Select target Time to rock and roll!



Mail me!E-Mail me and let me know what you think of my pages or if you have any questions.Mail me!

Command and Conquer is copyright © 1995

Westwood Studios