Construction yard. This building makes all other
buildings. The more you have, the faster the building.
Power plant. This provides power for all other structures.
You may need quite a lot of them.
Advanced power plant. This provides double the power of
the standard power plant, but uses the same space.
* Helicopter pad. Refuels helicopters. Comes with one
helicopter.
Refinery. Refines raw tiberium into credits. Comes with a
harvester.
Silo. Stores 1,500 credits of refined tiberium. Guard it
carefully - if it is destroyed, all the money it contained is deducted from your account.
Communications centre. This allows a radar view where the
GDI or NOD logo is displayed. Click on MAP to zoom in and out.
Repair bay. This allows repair of damaged vehicles. Move
the vehicle onto the repair bay to repair it. All repairs are deducted from your account.
Damage to the facility slows down repair time.
Minigunner. Standard unit. Good against other infantry,
but not buildings or vehicles.
*(I think) Bazooka. Good against vehicles and buildings,
but inaccurate against infantry. Can also shoot air targets.
Engineer. Used to capture enemy buildings. Move the pointer
over the building you want to capture and when 3 green triangles appear, click. The
engineer carries no weapons, so make sure there is a clear path.
* Chem. Warrior. Does immense damage. Good against infantry
and buildings, but may get run over when fighting vehicles.
* Commando. Kills infantry with one shot, and plants time
bombs on buildings. Absolutely useless against vehicles.
* Chinook transport helicopter. Transports up to 5 people
to and from battle areas.
Harvester. Scoops up raw tiberium and takes it to the
refinery for processing.
* - Only available for both sides in multiplayer mode.