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Welcome to r1ch.net

[38.107.179.208@r1ch.net /projects/gloom/]$

Gloom
www.planetgloom.com
About
Gloom is probably the most advanced Quake II TC ever, by Team Reaction. Since the last RXN release of version 1.2, I have taken over the coding and general maintenance of the mod, which is now at version 1.3. The basis of the game is a team of human marines fighting alien spiders in a wide array of scenarios, usually in dark settings. Each side has 8 classes including a builder class that is able to set up base defences and team spawn points. Every time you kill an enemy you get frags to 'spend' on a better class. Spider classes range from the lowly 20 health but deadly hatchling to the monolithic stalker that obliterates everything it its path. Humans start out as a grunt and can work their way up to a mechanized unit with dual autocannons. Gloom features all-custom models, maps, sounds and gameplay. This won't feel like the Quake II you are used to.

Screenshots
Here are some screenshots taken during a game on the "Reinforcements at Base Nova" map.
Screenshot   Screenshot
A breeder attempts to enter the ventilation system of Base Nova.   The infestation begins...
 
Screenshot   Screenshot
...and continues...   An exterminator patrols a vent exit...
 
Screenshot   Screenshot
...and jetpacks in at the right moment.   A mech arrives to provide cover.
 
Screenshot
Nothing like a nice C4 to finish the aliens off.

Download and Installation
So you of course want to get glooming immediately, right? Then head on over to my Gloom Portal to grab everything you need including maps, server guides, command guides and more at www.planetgloom.com. Be sure to read up on all the documentation before you jump straight into a game, or you won't have a clue what you're supposed to be doing!
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planetgloom.com