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www.planetgloom.com
Gloom is probably the most advanced Quake II TC ever, by Team Reaction. Since the last RXN release of version 1.2, I have taken over the coding and general maintenance of the mod, which is now at version 1.3. The basis of the game is a team of human marines fighting alien
spiders in a wide array of scenarios, usually in dark settings. Each side has 8 classes including a builder class that is able to set up base
defences and team spawn points. Every time you kill an enemy you get frags to 'spend' on a better class. Spider classes
range from the lowly 20 health but deadly hatchling to the monolithic stalker that obliterates everything it its path.
Humans start out as a grunt and can work their way up to a mechanized unit with dual autocannons. Gloom features all-custom
models, maps, sounds and gameplay. This won't feel like the Quake II you are used to.
Here are some screenshots taken during a game on the "Reinforcements at Base Nova" map.
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| A breeder attempts to enter the ventilation system of Base Nova.
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| The infestation begins...
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| ...and continues...
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| An exterminator patrols a vent exit...
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| ...and jetpacks in at the right moment.
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| A mech arrives to provide cover.
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| Nothing like a nice C4 to finish the aliens off.
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| Download and Installation
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So you of course want to get glooming immediately, right? Then head on over to my Gloom Portal to grab everything you need
including maps, server guides, command guides and more at www.planetgloom.com. Be
sure to read up on all the documentation before you jump straight into a game, or you won't have a clue what you're
supposed to be doing! |
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