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R1CH's 3rd (working) Quake2 MOD
Updated! BANG 1.3 is out!
Lots of explosive changes and a new map!
Download the complete BANG 1.3 install from one of these mirrors (you should delete any existing
BANG directory first). The download includes the server gamex86.dll too for those
of you that want to run a server.
BANG 1.3 full client installer .exe from planetgloom.com, USA or r1ch.net, UK (3.14mb)
BANG 1.3 full client plain .zip from planetgloom.com, USA or r1ch.net, UK (3.53mb)
BANG 1.3 full source code .zip from r1ch.net, UK (268kb). By downloading this file, you agree to the
terms of the Open Source Mod License under which the source falls. Includes MSVC6 project
and linux makefile. No help will be given with regards to the source.
Once you are done downloading, head on over to GameSpy to
grab Arcade to find some servers. If you run a permanent-ish server, email me and I will list it here. For
today only most likely (03/03/2002), you can find a server at 216.37.2.25:27915. If it's empty, just stick
around for a while and someone will probably pop on, or you can come to irc.edgeirc.net #gloom to find some
people to play :)

Welcome to the BANG homepage. BANG is a Quake 2 MOD by R1CH which emphasizes
heavily on the use of hand grenades. Bah, so what? You throw 'em and they
explode, right?
Well yeah, (didn't expect that did 'ya) but these "explosions" are very different. For example,
the Swarm Grenade unleashes 8 killer flies which fly towards anyone in the area. Laugh as
they struggle to run away, chased by vicious flies. Or the Force Grenade. Your
opponent... just about to make that jump for the Quad... why not help him and
push him a little too far, perhaps into that lava, or just make him
crater. Infest your opponent and watch as he unwittingly infects other players, spreading death across the level.

There a lots of the little things. Here is a list of them and what they do:

10 points if you can guess what this does. The normal
grenade is slightly enhanced, it bounces some more. The Normal Grenade Launcher
is slightly different, being more of a mortar launcher than a grenade launcher.

The Fire Grenade erupts into a small firestorm, burning
anyone inside. The fire also spreads a little bit and lasts for a while. The
Launcher allows you to fire the balls O' deth (tm) further.

The Bio Grenade throws out deadly spores which stick to
any surface. These erupt when anyone passes near them, causing moderate damage.
Best used to attach to tops of doorways where your opponent has less chance of
noticing them.

The Force Grenade throws out a high energy pulse which
pushes anyone near it a LONG way. If you get a direct hit on someone with this,
it will most likely pulp them into the ground. Great to cover your escape if you
have to run (chicken).

Firecloud. Flames. Blast radius. Earthquake. Blinding.
What more could you want? There will be only one nuke grenade and nuke grenade
launcher on any level. These will take 30 seconds to detonate with a nice
warning siren telling you to get the hell back. When these things explode,
you'll know.

The Infest Grenade may not look dangerous but it is. When
it explodes, people in a large radius become infested and will slowly
lose health. They will not notice this at first, but when they start coughing up
gibs and dying, I think they will. The gibs they cough up can pass the infest on to other
players who go near them for maximum damage. Be careful not to infest yourself, either.
You can cure the infest by getting a medikit.

Throw and sit back. Laugh as the little flies from hell
chase your opponent down. Watch in glee as they hide behind doors and pounce on
people walking through. Evil little things.

Throw this grenade and watch as some poor hapless soul walks into it's range,
getting nicely lasered in the process. Lasts for about 10 seconds once the laser
becomes active, and then explodes into 4 high-damage energy pulses.
Most grenades come with a launcher too, the
launcher usually fires further, but the grenades are less powerful. The
exception being the normal grenades: Use them in hand grenade mode and they
bounce around with a dangerous explosion; use the launcher and they become
mortars.
Read the readme in the client ZIP for important info!
- Lots of grenades! (duh)
- 4 custom designed BANG maps!
- New sounds!
- Spawn camp protection
- Server configurable stuff
- Quality skins by Gumby and ValouR!
- Fix0red code by legendary programmer Binary.Cowboy!
- Unlimited playability!
- Free cookies*!

OK ok, enough talk. If you want to play BANG, you need the client files!
Choose one of these:
BANG 1.3 full client installer .exe from planetgloom.com, USA or r1ch.net, UK (3.14mb)
BANG 1.3 full client plain .zip from planetgloom.com, USA or r1ch.net, UK (3.53mb)
If you downloaded the .zip version, extract it with
directories enabled to your Quake II directory using Winzip. If you got the
.exe version, just run it and select your Quake II directory.

If you plan on running a BANG server, I recommend you email me so I can inform you of updates. The DLL in
the BANG 1.3 client is the most up to date at the moment.

03 March 2002
BANG 1.3 released with a new map, new sounds, bug fixes and vastly improved single player/coop!
15 June 2000
BANG 1.2 released with 4 maps!
03 February 2000
Initial Release version of BANG! - Version 1.1
BANG Credits
| Programming |
R1CH |
| Maps |
Saig (tetra.bsp) Sul (sulbang.bsp) ValouR (dynabang.bsp) Devil Warrior (theta.bsp) |
| Skins |
Gumby and ValouR |
| Pics. |
Gumby |
| Ideas |
Most of #gloom (irc.edgeirc.net) |
| Testing |
Gumby, ValouR, R1CH, Xelfer, Ding, Sul, and most of #gloom |
| Misc. thanks |
Binary.Cowboy, finding my huge bug that crashed everything
SumFuka and the rest of the QDevels team for their great Quake editing resources |
* with every $50 check sent to R1CH |